Thanks to the talent Master of the Glaive, this ability becomes a 2-charge one. It is not used frequently mostly when you’re out of Fury and you don’t have an opportunity to quickly get hold of some. A hit on the target would do minor physical damage, and the Glave may ricochet and do the same damage to two more targets. Do not forget there’s 100% dodge during Blade Dance. Just like Chaos Strike, it simply does more damage. In Metamorphosis, it is replaced with Death Sweep. This one is the main AoE Fury spender, it is used per CD. In Metamorphosis, it’s replaced with Annihilation which has the same properties but does more damage.īlade Dance does AoE physical damage in three stages and provides a 10% chance of speeding up for 1 second. This one is the main Fury spender and does the biggest share of your dps on a single target. Utilizing Fury, and other offensive abilities:Ĭhaos Strike does damage by Chaos magic on a single target, spends 40 Fury but have 40% chance to restore 20 of your Fury. Can be modified by the talent Demon Blades which makes your auto-attacks main Fury generator. Trait is a name for the ‘talents’ your azerite armor has.ĭemon’s Bite is the main Fury generator, generates 20-30 Fury per use and does light physical damage. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Can be often applied to bursts and various protective abilities. By default, it’ reflected to the left of the mini-map by its lower edge.ĭPS (Damage per Second) is a measure that reflects the damage done within one second.Ĭleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.Ĭooldown (often CD ) primarily refers to the ability recovery time. GCD (Global Cooldown) is the overall ability recovery time.ĭebuff stands for negative effect. Always reflected to the left of the mini-map, by its upper edge.īurst is an ability to do – in multiple ways – massive damage within a short period of time. It is also used to describe any ability of a Boss with the aforementioned effect.īuff stands for any positive effect. This command is usually used to act in a team/raid on several targets. The whole gameplay is based on earning and correctly utilizing it.ĪoE (Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. Average damage and AoE apart from burst damaging gapsĭemon Hunter has one main resource – Fury.A chance to put debuff for 5% of magic damage on a target for all raid players.Has a great survivability and it is also a saving ability as Darkness.The incoming damage by magic is passively reduced by 10%.A reasonable switch (target shift) with zero damage loss is possible.Thanks to its talents’ versatility, it’s capable of adapting to various affixes in mythic+ every week.Extremely high mobility and a Double Jump.One of the strongest bursts on a single target in the game.Let’s review the weak and the strong suits of this new class in its specialization Havoc:
So, who knows? In the next updates, we might get a chance to see, say, a Gnome or a Pandaren Demon Hunter Introduction Maybe someday today’s Illidari would find a way to share their craft of keeping hold of the magic of the Fel with the rest of the Azeroth inhabitants… It’s not like there is a huge demand for utilizing the perverting magic of the enemy, but all’s fair in war. This is why, in the World of Warcraft, this class is only represented by two races – Blood Elves and Night Elves. However, none of other races has ever managed to survive or keep their sanity. Although, in theory, everyone could undergo these challenges. It happened so that only the strongest members of the highest race – elves – were capable of passing the ritual to become Demon Hunters. As it states in the name, the character knows a number of ways to track down, disarm and even destroy demons. A Demon Hunter specializes in close-range combats engaging physical damage as well as damage by the magic of Chaos, Fel and – in a smaller proportion – damage by Fire.